Jump to content

Recommended Posts

Posted

I understand Near Medium Far are good settings for a medium-ranged game, but in an open environment like mine, "Far" looks ridiculous. You see big trees and houses popping while you walk. Maybe a "Farther" (lol) setting could fix this. Or, a way to change the distances of these 3 settings, this way removing another loop check. :)

Posted

Try this if your using BlitzMax

EntityViewRange(Entity, 3, 1)

Intel Quad 9300 2.5

Windows 7 64 bit

nforce 780i SLI MotherBoard

Sapphire, Ati Radeon HD 5770

8 GRam

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...