NivorbiaN Posted July 1, 2010 Posted July 1, 2010 Could we get some easy reference in the editor like some sort of compass? I made North, East, West and South boundary nodes to refer to as my boundarys where players cannot pass. I use this in multiple maps, where map sizes are different, so i don't have to adjust the code of the max North/South/East/West boundarys per map, but if i make a new map and rotate, i have no clue that is up or down on the map, so it's easy to place the N E W S nodes in the wrong locations. i understand this is no priority, but if it's easy to implement, you made me a happy man. Quote "Hmm, don't have time to play with myself." ~Duke Nuke'm
Canardia Posted July 1, 2010 Posted July 1, 2010 It can be done by the community also. Just a simple thingoid which you drop into your scene. EDIT: I made a Compass for Editor: http://leadwerks.com/werkspace/index.php?/files/file/152-compass-for-editor/ Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
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