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Posted

Hi,

 

After parallax & normal mapping, I'm trying to get an glossy effect as plastic.

 

What is the shader I must use ?

 

thank

 

Nicolas

Posted

It's working fine, but as for the parallax effect I modified the file mesh.frag and put in comment the line who clamp the shininess effect

shininess=clamp(shininess,0,1)*0.5;

 

Since everything is working properly, and the parameters of specular reflection and gloss

 

I tried on two different PC with one ATI and NVIDIA before to decide to do changes.

 

Is it normal that I have changed the file mesh.frag on two occasions to have a normal behavior?

 

I have only version 2.32

 

Nicolas

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