Marcus Posted June 30, 2010 Posted June 30, 2010 So I have been out of the loop for quite some time. I have read on Gamedev.net and a few other sites that there has been quite a lot of progress with hardware anti aliasing with deferred renderers? Are there any plans to include something like this with LE? I find the current AA shader seriously degrades the quality of the render. Quote
Josh Posted June 30, 2010 Posted June 30, 2010 Version 3.0 will support this. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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