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Posted

Can we get an updated fbx2gmf.exe file the model turns out red, and models are not scaled.

the UUW3D plugin works well as long as you do not turn bones on, the model becomes red again.

I figure it has something to do with the bones area.

Intel Quad 9300 2.5

Windows 7 64 bit

nforce 780i SLI MotherBoard

Sapphire, Ati Radeon HD 5770

8 GRam

Posted

If it's red it means you have the wrong shader in the mat file. When a model has bones, you need to use the skin shader.

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Posted

Ok thanks, then we need a better GenMat.exe so we can tell Genmat.exe that the model has bones, and it would generate the proper mat file.

 

 

What fragment shader would I use with that?

Intel Quad 9300 2.5

Windows 7 64 bit

nforce 780i SLI MotherBoard

Sapphire, Ati Radeon HD 5770

8 GRam

Posted

I have tried that, but there are no frag files with the word skin in it, just in the vertex shaders.

Intel Quad 9300 2.5

Windows 7 64 bit

nforce 780i SLI MotherBoard

Sapphire, Ati Radeon HD 5770

8 GRam

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