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Posted

I need to know whether Lua handles this the same way as with C++.

I tried both source:Free() as FreeSource(source). FreeSource is not recoqnised as a function. And Free only works returns errors.

 

if KeyHit(KEY_P)==1 then
	source1 = CreateSource(sound1)
	PlaySource(source1)
	source1:Free()
end

Posted

Well this deffinetly stops the sound since the source is empty, but I don't know if it is really gone. Do you think this affects the source being freed?

 

My soundcard seems to have an enormous amount of audio channels and I can't test whether the all audio channels are full.

Posted

this works with models it might work with sounds.

 

Free(source1)

Tools:

AC3D | 3D Canvas(pro) | Texture Maker(pro) | Genetica(basic) | 3D World Studio | Fragmotion |Leadwerks 2 | XNA 4 | Visual Studio 2010 Professional | XCode 5.x |UU3D Pro

 

Programing & Scripting Languages:

C |C++ | C# | Obj-C | LUA | Javascript | PHP | Ruby

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