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Posted

Not sure if there is a way yet, but

 

GetEntityAverageSize(Entity)

or

GetModelAverageSize(Model)

 

would be nice, this way I can figure how far to place the Entity or model from camera, depending on size.

 

DBPro I believe has that, and I once wrote a program when I load an object it would place it's self a certain distance from the camera depending on it's size

I could load a pin and it would load in close to the camera, and if I load a huge planet it would look the same size as the pin on screen, but obviously placed much farther from the camera. But this way I had my models in full view, not to big, not to small.

Intel Quad 9300 2.5

Windows 7 64 bit

nforce 780i SLI MotherBoard

Sapphire, Ati Radeon HD 5770

8 GRam

Posted

I thought that's what it was called in DarkBasicPro, but it's been so long since I used it, I can't remember.

I also lost my math equation for it, it worked perfect. So I need to fiqure out the math all over.

Intel Quad 9300 2.5

Windows 7 64 bit

nforce 780i SLI MotherBoard

Sapphire, Ati Radeon HD 5770

8 GRam

Posted

Ok had it working, now the command does not want to read the values, and I did not change the code, that command needs fixing.

 

It would work then it wouldn't, on and off.

 

 

I got it, it seems to be working well in one of the functions, I wonder if its the

SetGraphics(CanvasGraphics(MainWindow_RenderCanvas))

just before it.

 

Got the math as well

Camera_z = aabb.x1 + aabb.y1 + aabb.z1

Camera_z = -Camera_z / (Camera_z / 3) - (Camera_z / 3)

seems to work.

Intel Quad 9300 2.5

Windows 7 64 bit

nforce 780i SLI MotherBoard

Sapphire, Ati Radeon HD 5770

8 GRam

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