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Posted

I noticed the base and baseclass lua files that were used when we had multi-state lua are back. Is there a particular reason for these files to be used other than the class lua file that was introduced with single-state lua?

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

Posted

Why should you be able to read the moved position of a model before an UpdateWorld() has occurred? The last time I checked that was one of the purposes of UpdateWorld():

Updates physics and movement/positioning in the current world.

 

and i still do not see the connection to why these two files are back in the SDK.

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

Posted

It's not the moved position, but the model's current position, which doesn't even change. It works from all other languages, but not from Lua. I think it's just some simple bug when scene is loaded, then the model's position is not given correctly to Lua before UpdateWorld is called.

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