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What is the correspondence of the C++ math operations among Vec3 objects on C#?

 

This is an example taken from Gamelib (I am porting it to C# too):

TVec3 force  = Vec3(0.8f) * Vec3(GetBodyMass( pickedmodel )) * CalcBodyVelocity( pickedmodel, EntityPosition(handpivot) );

 

On C# I cannot multiply Vector3 objects. Do the operations on Vec3 mean the same operation applied to each item of the vector?

?? FRANCESCO CROCETTI ??

http://skaredcreations.com

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