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Posted

I would like to be up do date on engine version but I also prefer the 2.31 SSDO. I have tried coping the SSAO.frag, but that hasn't done the trick. Which files do I need to replace in order to place 2.31 SSDO inside of 2.32?

 

thanks

Core I5 2.67 / 16GB RAM / GTX 670

Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3

  • 4 weeks later...
Posted

Mmm i wanna do this too, its a shame to see no-one has replied with a solution :)

Intel core 2 quad 6600 | Nvidia Geforce GTX460 1GB | 2GB DDR2 Ram | Windows 7.

 

Google Sketchup | Photoshop | Blender | UU3D | Leadwerks Engine 2.4

Posted

maybe no one knows how to do that!

we want to use 2.26 water shader in 2.32 but no one knows!

we want to use 2.31 SSDO in 2.32 but no one knows!

we want to use billboards but no one knows! (maybe some one knows but no one replies!)

bla bla bla .... but know one knows!

Omid Saadat

OD Arts Blog

 

AMD Phenom II X4 940 - Geforce 8800GTS - 4GB RAM - XP x86

AMD 6000+ - Geforce 9800 GT - 2GB RAM - XP x86 (Home pc)

Intel Core i7 - Geforce 310M - 4GB Ram - Win7 x64 (Laptop)

Posted

we want to use billboards but no one knows! (maybe some one knows but no one replies!)

bla bla bla .... but know one knows!

 

i had posted exactly how to do billboards last week but it was lost due to the reversion to a two week old forum... give me a sec and I will repost...

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

Posted

you aren't seeing a difference between the SSDO from 2.31 and the SSAO inside 2.32 because they are both essentially the same file other than some lines that are commented out. From what I can tell the SSAO in 2.32 is the SSDO from 2.31, other than changes to number of raysegments and raylength.

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

Posted

I'd also like to revert back to the old SSDO. Much preferred it as it was.

 

All I did was modify the code that mixes it in, so it isn't as heavy and only appears in darker areas.
Posted

The previous SSAO was hnphan's... and it was used up until the second or so update release of 2.31.

 

It should just require you to swap the files for the SSAO.frag and you should have the same effect as before.

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

Posted

I'm wishing to revert back to the original SSDO, from the current SSDO. Not revert to the old SSAO. Replacing the file didn't appear to work. Josh changed the SSDO recently so it doesn't appear in lit areas.

  • 2 weeks later...
Posted

Can anyone who knows how to do this PM me a modified shaders.pak it seems no matter how I change it it stays the same. Also when I mess around in shader.pak too much it eventually breaks my install.

Core I5 2.67 / 16GB RAM / GTX 670

Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3

  • 4 weeks later...

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