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Posted

Well, you guys purchased the "pre-order" and it hasn't been released yet, but I will send you both Steam keys for the beta anyways because I am a very nice person and I love you.

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My job is to make tools you love, with the features you want, and performance you can't live without.

Posted
Hace 1 hora, Josh dijo:

Bueno, ustedes compraron el "pre-pedido" y no ha sido lanzado todavía, pero les enviaré las dos claves de Steam para la beta de todos modos porque soy una persona muy agradable y te amo.

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Posted
12 hours ago, Cromartie said:

Oh Josh, you're great, what about me? :)

Yes, I love all my children.

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My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

I did not realize you purchased it. I just requested another batch of keys from Valve.

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My job is to make tools you love, with the features you want, and performance you can't live without.

Posted
On 1/8/2021 at 2:31 PM, Josh said:

Well, you guys purchased the "pre-order" and it hasn't been released yet, but I will send you both Steam keys for the beta anyways because I am a very nice person and I love you.

I just preordered if you have any beta keys left I’d love one so I can use it myself. If you do not have any I’m happy to wait until release whenever that may be :)

Posted
19 hours ago, Jonathan Member said:

I just preordered if you have any beta keys left I’d love one so I can use it myself. If you do not have any I’m happy to wait until release whenever that may be :)

i second this

sorry if i am a bit impatient (also hi white theme users )

Posted

Steam keys are all sent. I will send Steam keys to any other orders I receive.

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My job is to make tools you love, with the features you want, and performance you can't live without.

Posted
20 minutes ago, Zhiyuan Lin said:

Got the key, thanks. Just wondering if we could see LE5 in 2021

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My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Rescaling a user interface is quite a difficult problem. It's not as easy as just storing everything in percentage coordinates, because there are many situations where the window resolution does not change. In that case, widgets have to be scaled relative to the edge or edges they are locked to.

These screenshots show the scaling work at 100% and 150% with a user interface that uses widgets that are locked to different edges. Notice the padding around the tabber increases all around, the buttons get bigger and pull in towards the center, and the tab panel client area gets smaller. If the window size was also increased then all the widgets would appear the same proportions as before, but in this case I am leaving the window the same size and squishing the interface.

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My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Functionally this is the same as if the window was made bigger, everything was rescaled from the top-left corner, and then the window was made smaller.

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My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

I've got the titlebar changing scale too now. That seems to be secret knowledge that is hard to find.

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My job is to make tools you love, with the features you want, and performance you can't live without.

Posted
2 hours ago, Jules D. said:

Does this use vector graphics?

Yes, so it can support 4K, 8K, or any arbitrary scale.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Another update:

  • Example app now demonstrates treeview drag-and-drop behavior.
  • Fixed border around listbox and treeview.
  • Fixed font scale error.
  • Slight improvements in menu appearance and behavior.
  • Removed manifest file from VC project.
  • SVG pixmap loading is now built-in.
  • Removed OpenAL library.
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My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

And another update:

  • Added STEPPER style sliders.
  • Added OK and CANCEL button styles (enter and escape key will activate these unless another widget is focused that uses these keys).
  • Added checked menu items.
  • Added toolbar buttons.
  • Added GROUP style panels.

And with that, all the widget functionality I was planning on is finished.

Still to do:

  • Finish scrollbars on some widgets.
  • Light color theme.
  • Documentation.
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My job is to make tools you love, with the features you want, and performance you can't live without.

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