cassius Posted November 9, 2020 Posted November 9, 2020 My main character cannot cimb some castle stairs cos the steps are too high. If I scale down the castle several doors will be out of place as they are coded in place.Any ideas? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
Solution havenphillip Posted November 10, 2020 Solution Posted November 10, 2020 One way you could just make an invisible ramp. 1 Quote
cassius Posted November 10, 2020 Author Posted November 10, 2020 Thanks. I will try that. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
reepblue Posted November 11, 2020 Posted November 11, 2020 You can manipulate the character controllers values if you're using C++. Check Entity.h or Character Controller.h as I'm not near my PC atm. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon!
cassius Posted November 11, 2020 Author Posted November 11, 2020 Thanks. I like the wheelchair, I have one just like it. I will be 97 on xmas eve( if I can dodge the dreaded lurgi. 1 Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
cassius Posted November 15, 2020 Author Posted November 15, 2020 I m a de a ramp and it works fine when visible but not when hidden. Am I missing something? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
havenphillip Posted November 15, 2020 Posted November 15, 2020 Yeah instead of hiding it there's an invisible material you can put on it 1 Quote
havenphillip Posted November 15, 2020 Posted November 15, 2020 Dude, you're 97?! Congrats, man. And born on Christmas Eve. I can relate. Mine's the 26th. 1 Quote
havenphillip Posted November 15, 2020 Posted November 15, 2020 You can also go into any material shader under the "void main ()" and write " discard; " anywhere. (and also disable "cast shadows" in the material editor then hit the save icon). void main() { discard; } 2 Quote
cassius Posted November 16, 2020 Author Posted November 16, 2020 Thanks guys. Workimg now 1 Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
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