NotSure Posted September 17, 2020 Posted September 17, 2020 I'm having problems trying to set up a material which is smooth and use the environmental probes. Like in this photo: Should I use: diffuse+normal+specular+env.shader or diffuse+normal+specular+parallax+roughness.shader It seems to want to use a random normal map if one isn't set. EDIT: After adding a flat normal map and spec, the shader is fixed(I guess you need defaults) but roughness still doesn't seem to make the environmental probe less clear. Quote
Solution NotSure Posted September 17, 2020 Author Solution Posted September 17, 2020 Looks like I over complicated things, it appears I just needed to use the default.shader to achieve the proper reflection. 2 Quote
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