1234 Posted August 11, 2020 Posted August 11, 2020 Hi, I have attempted to import an animation for a prop created and animated in Blender 2.79 and exported in FBX format, but got an error notification. Quote
reepblue Posted August 11, 2020 Posted August 11, 2020 Take a look at this post for basic importing. With animation, select both the Armature and the mesh and export it as fbx 7.4. Make sure animation is selected in the export settings as well. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon!
1234 Posted August 11, 2020 Author Posted August 11, 2020 1 hour ago, reepblue said: Take a look at this post for basic importing. With animation, select both the Armature and the mesh and export it as fbx 7.4. Make sure animation is selected in the export settings as well. Thank you for replying. I have tried the suggested parameters, but the animation still wont import. Quote
Solution reepblue Posted August 11, 2020 Solution Posted August 11, 2020 That tells me the Armature isn't assigned to the mesh properly. Check your modifiers and bones to make sure that's set up properly. Without the blend file, we can't really help you much further. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon!
1234 Posted August 11, 2020 Author Posted August 11, 2020 48 minutes ago, reepblue said: That tells me the Armature isn't assigned to the mesh properly. Check your modifiers and bones to make sure that's set up properly. Without the blend file, we can't really help you much further. I have successfully imported an animation. I just needed to set vertex group influence in the Modifier. Thank you for your help. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.