_provector Posted May 7, 2020 Posted May 7, 2020 Hi Guys, Is there any easy way in Leadwerks to "automatically" move adjusted bones when I set position to certain bone (like ragdoll model does) or do I have to code all the maths and animations in script? What I'm trying to achieve is some simple body animation in VR following player controllers for hands. Thanks! Kind Regards: _provector Quote
_provector Posted May 8, 2020 Author Posted May 8, 2020 I tried adding ball joints between various hands bones in the script but that seems to do completely nothing. Quote
_provector Posted May 8, 2020 Author Posted May 8, 2020 After some more googling I figured out "Inverse Kinematics" is what I need. I have seen Josh's video with robotic arm demo. Does any one have an example code for something similar? If I understand it right I can't simply set hand position to controller, I would need to write code to "grab/attach" the hand as physics object to controller? I've no ide how to force inverse kinematics then on character bones (Im using merc character for my testing); Quote
Josh Posted May 29, 2020 Posted May 29, 2020 I PMed you that project. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Kerag Posted November 9, 2020 Posted November 9, 2020 On 5/29/2020 at 8:55 AM, Josh said: I PMed you that project. Same here..trying to implement a VR body. Would love to check your project also, if you don't mind. Quote
Josh Posted November 16, 2020 Posted November 16, 2020 I deleted the project from our server. I might have a backup somewhere, but not easily available. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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