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Posted

Hi Guys,

Is there any easy way in Leadwerks to "automatically" move adjusted bones when I set position to certain bone (like ragdoll model does) or do I have to code all the maths and animations in script?

What I'm trying to achieve is some simple body animation in VR following player controllers for hands. Thanks!

Kind Regards:

_provector

Posted

After some more googling I figured out "Inverse Kinematics" is what I need. I have seen Josh's video with robotic arm demo. Does any one have an example code for something similar? If I understand it right I can't simply set hand position to controller, I would need to write code to "grab/attach" the hand as physics object to controller? I've no ide how to force inverse kinematics then on character bones (Im using merc character for my testing);

  • 3 weeks later...
  • 5 months later...
Posted
On 5/29/2020 at 8:55 AM, Josh said:

I PMed you that project.

Same here..trying to implement a VR body. Would love to check your project also, if you don't mind.

Posted

I deleted the project from our server. I might have a backup somewhere, but not easily available.

My job is to make tools you love, with the features you want, and performance you can't live without.

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