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Posted

I'm putting down a lot of cliffs and whatnot (not vegetation).  I know in the scene tab I can set each one to be a nav obstacle, one by one.  But this seems like a waste of time when there are dozens of the same model on the map.  Is there a way to set the model itself to be a nav obstacle by default?  The models each have a collisionmesh imported in from Max so it would have made sense to me that Leadwerks would have naturally considered them obstacles.

Posted

This does not really cost much time, if you select all models in the list right in the editor and check the case for all models in one second.

I use this for the view range for example, no need to treat each model one by one.

 

 

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