gamecreator Posted April 17, 2020 Posted April 17, 2020 Say you create a 512x512 terrain. Does that also mean that heightmap should be 512x512? Or is 1024x1024, 2048x2084 or 4096x4096 better? In the same vein, if you were to create a 4096x4096 terrain, what's the perfect dimension heightmap for that? I checked the documentation but it doesn't mention this. Quote
Solution Josh Posted April 18, 2020 Solution Posted April 18, 2020 Heightmap resolution should match the terrain resolution. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Marcousik Posted April 21, 2020 Posted April 21, 2020 Do you know if you can paint the terrain from a script with a function? Is that possible? Edit: I found that terrain:SetLayerAlpha(1,1) runs ok for painting all the map/ do you know if it is possible to only paint an area from script ? I'm happy for any help with this thx Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.