reepblue Posted February 15, 2020 Posted February 15, 2020 Hey all, Is it possible by shader alone to create a shader for a decal/model that'll tile the texture like a brush when the scale has been changed? One way I'm thinking of is doing the math in the shader and then tie it to an actor that'll tell the shader the models size. Is there a way to get the face size within the shader itself? Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon!
Josh Posted February 21, 2020 Posted February 21, 2020 Should be able to use the final vertex coords to calculate it. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
reepblue Posted February 21, 2020 Author Posted February 21, 2020 Ok, that's a start. I'll see what I can do with that information. I might need more help as I'm not 100% confident in shader code. I'll take a look this weekend, thanks. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon!
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