Gandi Posted May 16, 2010 Posted May 16, 2010 For waterfall particles may be a better solution (never tried it) for water, you will have to create your plane in the transparency world then there are 2 ways that come to my mind for texture animation. 1) Always pass 2 textures to the shader. each representing a frame. then you blend those 2 textures according to the apptime. now you have to pass the right 2 textures from your code. 2) just update the UV-coordinates in the shader. do you want to create realistic looking water, or a bit cartoonish style-water? Quote
L B Posted May 16, 2010 Author Posted May 16, 2010 The thing is, such a waterfall will not be affected by distance fog, which would render ugly in my scene. Same goes for lighting, but that's less of a problem. Quote
AggrorJorn Posted May 22, 2010 Posted May 22, 2010 I haven't tried animated material yet, but this might be a way to slip around it. Create a plane mesh that represents the water. Make a simple movie of streaming water (topview) Use Niosop's video tingoind to place the video on the entire waterfall mesh add some particles for extra effect haven't tried this yet. Quote
Michael Betke Posted May 22, 2010 Posted May 22, 2010 whisperer did a nice waterfall refraction waterfall for me. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments
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