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I'm trying to create a character (using Lua) that will walk in the direction that my VR headset is looking, so I wonder if there's a way to get the offset between the (entity)cam and the VR Headset rotation? 

If I remember correctly there's no offset available at the moment for setting rotation in VR, right? (just for position: VR:SetOffset)

 
Posted
29 minutes ago, reepblue said:

Opt into the beta and there are functions supported that'll do this. Just note that it's still a beta so you encounter some bugs. Also Josh hasn't updated in in quite a while. ?

Thanks for your reply, I’ll opt into the beta and have a look at it. Let’s hope the functionality (and API) for VR will be expanded in the (near) future.

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