Maaco Posted November 25, 2019 Posted November 25, 2019 I'm trying to create a character (using Lua) that will walk in the direction that my VR headset is looking, so I wonder if there's a way to get the offset between the (entity)cam and the VR Headset rotation? If I remember correctly there's no offset available at the moment for setting rotation in VR, right? (just for position: VR:SetOffset) Quote
reepblue Posted November 25, 2019 Posted November 25, 2019 Opt into the beta and there are functions supported that'll do this. Just note that it's still a beta so you encounter some bugs. Also Josh hasn't updated in in quite a while. ? Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon!
Maaco Posted November 25, 2019 Author Posted November 25, 2019 29 minutes ago, reepblue said: Opt into the beta and there are functions supported that'll do this. Just note that it's still a beta so you encounter some bugs. Also Josh hasn't updated in in quite a while. ? Thanks for your reply, I’ll opt into the beta and have a look at it. Let’s hope the functionality (and API) for VR will be expanded in the (near) future. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.