havenphillip Posted October 16, 2019 Posted October 16, 2019 I have this wettening effect I'm working on but as soon as I create terrain everything vanishes. So I want to know how to tell it not to count the .raw. Quote
Josh Posted October 17, 2019 Posted October 17, 2019 wat? ? Quote My job is to make tools you love, with the features you want, and performance you can't live without.
havenphillip Posted October 17, 2019 Author Posted October 17, 2019 My bad. I did something else and forgot. The terrain works fine. Sorry about that lol. But is there a way to access the imported terrain in script? 1 Quote
Josh Posted October 17, 2019 Posted October 17, 2019 Not really. It's mostly just a static thing that sits there. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Marcousik Posted February 14, 2020 Posted February 14, 2020 Is there a way to catch with a script function which material is painted on the terrain where the player actually walks? It could be usefull to adapt the footsteps sounds to the game, thx.. Quote
Josh Posted February 14, 2020 Posted February 14, 2020 That's funny I am actually working on this right now. I already drafted a blog about it, just need to finish the images before I publish it. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Marcousik Posted February 14, 2020 Posted February 14, 2020 Thats funny - I'm thinking about this because that s a must have if a car should become another friction on the tires depending on mud terrain or not mud for example Quote
Josh Posted February 14, 2020 Posted February 14, 2020 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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