havenphillip Posted September 26, 2019 Posted September 26, 2019 I've been messing around with this Shadmar shader and is there any way to keep my PostRender() items from showing up in the water model? Do I need to clear a buffer somewhere or what? It seems to have something to do with the refraction texture in the shader but I don't even know how I would start to approach this. What's happening here? Quote
havenphillip Posted September 26, 2019 Author Posted September 26, 2019 Ok it looks like I had to put this line : Context:SetCurrent(self.context) ...in the PostRender() function. It was initially in the UpdateWorld() function. That seems to have resolved that. But now it's still happening to this crawler. He sort of "smudges" as I turn. What's causing this? Quote
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