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Posted

I've been messing around with this Shadmar shader and is there any way to keep my PostRender() items from showing up in the water model? Do I need to clear a buffer somewhere or what? It seems to have something to do with the refraction texture in the shader but I don't even know how I would start to approach this. What's happening here?

funky water problem.jpg

Posted

Ok it looks like I had to put this line :

    Context:SetCurrent(self.context)


...in the PostRender() function. It was initially in the UpdateWorld() function. That seems to have resolved that.

But now it's still happening to this crawler. He sort of "smudges" as I turn. What's causing this?

 

funky water problem.jpg

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