Jump to content

Recommended Posts

Posted

I need a bit of help on how to create a player using GameLib and LEO.

#include "gamelib.h"

int main()
{
       Game game;

       Engine engine;

       engine.Create();
       game.Initialize( 1024, 768);
	Engine::SetAbstractPath( "D:/Program Files/LWSDK" );
       Engine::SetFilters( 4, 1 );
       Collisions::Set();

	game.scene.LoadMap( "abstract::murk01.sbx" );
	Camera cam( CREATENOW );


       // Game loop
       while( !Keyboard::I****() && !Engine::IsTerminated() )
       {
           if( !Engine::IsSuspended() ) // We are not in focus!
           {

               // Render
               game.scene.Update();
               game.scene.Render();

               // Send to screen
               Engine::Flip(0);
           }
       }

       // Done
       return engine.Free();
}

Posted

There is the Power Tutorial to begin.

 

4) Adding the player

After loading the map write this line:

 

game.scene.SetCurrentPlayer("whateveryouwanttoname");

 

Then you can call the following in the game loop after the Update call:

 

game.MouseLook(game.scene.cam);
game.KeyboardMove();
game.PositionPlayerModel();
game.PositionCamera();

?? FRANCESCO CROCETTI ??

http://skaredcreations.com

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...