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character half buried


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Posted

if I place a character on the map it is half hidden in terrain when I run the game.I have physics set as character controller and mass set at 30.In the past I have used code to load and place  characters .I know this question has come up before but I can't find answer. Any help???

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

  • Solution
Posted
3 hours ago, Josh said:

The model's origin should be at its feet.

To clarify, we're talking about the world/global origin (coordinates 0, 0, 0) not the model's pivot.  In other words, the feet need to be just above the center of the global 3D space.

Posted

My character ( an orc) is buried up to waist level when the game is run despite being placed correctly on the terrain. I have had this prob before but cannot remember how I fixed it.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

My character ( an orc) is buried up to waist level when the game is run despite being placed correctly on the terrain. I have had this prob before but cannot remember how I fixed it.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

in the editor the physics cylinder only covers top half of character.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

ok thanks. The model looks fine in my other project where it is loaded in using code. I might do the same again, its only a couple of lines of code.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

We have a setting for rotation but not for repositioning the character.

I suppose you could just create a pivot for the character physics and make the visual model a child of that.

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Posted

If I load my model into blender how do I recognise the origin and move it?

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted
1 hour ago, cassius said:

If I load my model into blender how do I recognise the origin and move it?

In blender put the character at ground level, that a grid that this and represents the floor, put the mesh, your feet on that grid. 

 

 

Astrocuco.thumb.png.c76e0fb3de2d6e437e7dca099625e11e.png

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