Jump to content

Recommended Posts

Posted

My map is using terrain 256 x 256 and the range is about 220 / 256 of the map

and this render glitch occur at closer range infact, about 40m (ingame) and when there is 2 layer of meshes are close to eachother.

camera range is from 0 to 10000

 

Posted

What you are seeing is a result of the limitations of the depth buffer. You can reduce this if you increase the near camera range.

Quote

camera range is from 0 to 10000

That's way too much, and the near range can't even be zero. Set it to 0.1,1000 and see what difference that makes.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

The best fight to defeat the z buffer is to physically bring the camera closer to the target. This involves making a sight, some hidden links the sides of the screen with an image. 
108756D2BA536663D273C8E07F9226281A8794C5

 

 

Astrocuco.thumb.png.c76e0fb3de2d6e437e7dca099625e11e.png

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...