Jump to content

Recommended Posts

Posted

Hi!

I want to make controller to move to some point. PointEntity doesn't work with controller. But UpdateController() has angle parameter. So how can I calculate angle parameter?

Thanks in advance.

Best regards, Alex.

Q6600@2.4GHz - 9600GT - 4GB DDR2@800MHz - Windows7 x64

3ds max / photoshop CS3 / C++

http://www.arbuznikov.com

Posted

Hi,

 

I use this to point an entity to another:

 

void SlowPointEnt(TEntity ent1,TEntity ent2,float speed)
{
TVec3 ent1pos=EntityPosition(ent1);
TVec3 ent1rot=EntityRotation(ent1,0);
TVec3 ent2pos=EntityPosition(ent2);
float dx=0.0;
float dy=0.0;
float dz=0.0;
float rz=0.0;
//float speed=1.0;
dx=ent1pos.X-ent2pos.X; 
dy=ent1pos.Y-ent2pos.Y; 
dz=ent1pos.Z-ent2pos.Z;
rz=ent1rot.Z;
return AlignToVector(ent1,Vec3(dx,rz,dz),3,speed);
}

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...