tipforeveryone Posted March 26, 2019 Posted March 26, 2019 I am building my sniper scope, when my camera zooms in, texture of terrain at far distance get blur and looks bad How can I adjust terrain texture mip map when zooming Quote
Yue Posted April 3, 2019 Posted April 3, 2019 I don't really know what that might be, possibly the texture configuration? Quote
Yue Posted April 3, 2019 Posted April 3, 2019 Okay, I think this might be a solution to increase anisotropic filtering. 1 1 Quote
tipforeveryone Posted April 6, 2019 Author Posted April 6, 2019 Anisotropic can handle close range texture, but with far range, when zoom in camera it still blurry Quote
Yue Posted April 6, 2019 Posted April 6, 2019 The only thing that occurs to me is to change the zoom system, a possible solution is to really bring the camera closer to the lens, this would only involve showing the content of the camera and not where the player really stands. Quote
Yue Posted April 7, 2019 Posted April 7, 2019 Prueba Zoom.mp4 My test zoom. Move Camera to enemy. Quote
Yue Posted April 7, 2019 Posted April 7, 2019 This is my zoom prospectus. But the truth is I don't know how you're doing it, the doubt that remains is if the fog affects the visualization or something like that. TEMP 07_04_2019 12_25_07.mp4 Quote
tipforeveryone Posted April 9, 2019 Author Posted April 9, 2019 this is just moving camera, right ? or zooming using SetZoom ? 1 Quote
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