cassius Posted March 6, 2019 Posted March 6, 2019 Watched a lot of videos on this subject but found them too elaborate and hard to follow .Fell asleep after a while, so I decided to have another go.myself. Heres what I have... 1 a default cube in edit mode. 2 clicked on uv edit and loaded in a image texture, 3 Now have cube in one window and texture in another What do I do next? Anyone help?. clicked on unwrap but nothing visible happened. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
cassius Posted March 6, 2019 Author Posted March 6, 2019 I don.t have 2.7 anyore. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
Slastraf Posted March 6, 2019 Posted March 6, 2019 u need to uv unwrap the cube , go in edit mode select all faces and press u or search for "unwrap" then makle a new material and select texture to material Quote
cassius Posted March 6, 2019 Author Posted March 6, 2019 Thanks for help. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
Mr_SquarePeg Posted June 7, 2019 Posted June 7, 2019 Hey bit of heads up but check out UVMagic in the blender addons. It makes UV Mapping a breeze. Quote
reepblue Posted June 7, 2019 Posted June 7, 2019 Here's how to make UVMagic work in 2.8 https://github.com/nutti/Magic-UV/issues/105 I didn't test 2.8 nor the plug-in, but I want to this weekend. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon!
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