DWORD Posted May 2, 2010 Posted May 2, 2010 Hello. I want to attach a model (sword) to a bone (hand) and make the sword follow the hand with precision(position,rotation). How can i do this? Quote
Canardia Posted May 2, 2010 Posted May 2, 2010 There are 3 ways to do it: 1) Make the hand parent of the sword 2) Create a fixed joint between the hand and the sword 3) Position and rotate the sword according to the hand 1 Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
Masterxilo Posted May 2, 2010 Posted May 2, 2010 While for 2) you'd first have to attach/parent a physics pivot to the hand. And this method would be the least accurate I guess. 1 Quote Hurricane-Eye Entertainment - Site, blog.
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