ZioRed Posted April 27, 2010 Posted April 27, 2010 What is the right sequence of code to draw a TModel over a background image? I tried to create the model, then call UpdateFramework and RenderFramework and finally using DrawImage (my code is in C#, but the sequence and commands are those), but the result is that only the background texture appears (probably the model resides behind it). Quote ?? FRANCESCO CROCETTI ?? http://skaredcreations.com
Joh Posted April 28, 2010 Posted April 28, 2010 Well your model will be rendered on RenderFramework so in this case it will behind. Anyway i think it will be always behind as DrawImage probably work in callback.. Quote Intel Corei7-6700, NVIDIA GeForce GTX 980, 32GB DDR4, W-10.
Ending Credits Posted April 28, 2010 Posted April 28, 2010 YOu can always render the model without Framework, depends what you want to do. Quote AMD Phenom 9850 (X4 2.5GHz) | 1066MHz CL5 GEIL Black Dragon (800MHz) | Powercolor ATI 4870 1GB | DFI 790FXB-M2RSH | 24" 1920x1200 | Windows Vista 64-bit Ultimate
ZioRed Posted April 28, 2010 Author Posted April 28, 2010 The goal was to create a character selection screen with the model of the actual characters drawed over a background image, but I am actually more attracted in using a scene for that screen instead of a static background and I'm going in that direction now. However I am curios about how to draw an image behind a model and not over it. Quote ?? FRANCESCO CROCETTI ?? http://skaredcreations.com
Masterxilo Posted April 30, 2010 Posted April 30, 2010 Use a textured plane. Quote Hurricane-Eye Entertainment - Site, blog.
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