Michael Betke Posted April 27, 2010 Posted April 27, 2010 Is there a material whch allows me to have a mapped plane always facing to the view no matter if I go around it? Like the speedtree textures. I want to try this method out for vegetation. Maybe I can use the particle material? it seems smoke always face the camera view. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments
ESP Posted April 27, 2010 Posted April 27, 2010 Sounds like billboards. Robin Quote Programmer , Intel Quad core, NVIDIA GeForce GT 220, Windows 7 Pro, Galaxy Tab 2 ( 7" and 10"), LE2,LE3,3DWS
Flexman Posted April 27, 2010 Posted April 27, 2010 mesh_diffuse_billboard.frag ? Quote 6600 2.4G / GTX 460 280.26 / 4GB Windows 7 Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT Tricubic Studios Ltd. ~ Combat Helo
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