Andr3wHur5t Posted April 27, 2010 Posted April 27, 2010 (edited) Hi so i am working on a ammo variables system and what i have come up with seems complacated. dose anyone have a more effecent idea \---z = 1 \---clip = 30 \---ammo = 300 \---reloadstart = ??? \---reloadend = ??? \---reloadk = ??? \--------------if RecevedMessage(gun,"shot") then \------------------clip=z-clip \------------------if clip = 0 then \---------------------if ammo = 0 then \------------------------notify(out of ammo,x,y) \------------------------end \---------------------if else then \------------------------PlayAnmationFrames(player,reloadstart(),reloadend()) \------------------------if anmationFrame(player,Reloadk) then \-----------------------> ammo = ammo-z \-----------------------| clip = clip+z \-----------------------| if clip() = clipfull() then \-----------------------| end \-----------------------| if else then \-----------------------| if ammo = 0 then \-----------------------| end \-----------------------> if else then the script betwen the > and | are suposed to be repeeted how meny bullets there are in a clip Edited April 27, 2010 by ryao Quote Tools: AC3D | 3D Canvas(pro) | Texture Maker(pro) | Genetica(basic) | 3D World Studio | Fragmotion |Leadwerks 2 | XNA 4 | Visual Studio 2010 Professional | XCode 5.x |UU3D Pro Programing & Scripting Languages: C |C++ | C# | Obj-C | LUA | Javascript | PHP | Ruby
Josh Posted April 27, 2010 Posted April 27, 2010 I wouldn't use the message system. You can call functions directly from other scripts, like gun:Shoot(). Quote Let's build cool stuff and have fun.
Andr3wHur5t Posted April 27, 2010 Author Posted April 27, 2010 thanks, did not know that Quote Tools: AC3D | 3D Canvas(pro) | Texture Maker(pro) | Genetica(basic) | 3D World Studio | Fragmotion |Leadwerks 2 | XNA 4 | Visual Studio 2010 Professional | XCode 5.x |UU3D Pro Programing & Scripting Languages: C |C++ | C# | Obj-C | LUA | Javascript | PHP | Ruby
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