TylerH Posted April 18, 2010 Posted April 18, 2010 So are the callbacks/delegates you wanted working? Or still missing? I have the "official" code that I worked on about a year ago that remained consistent, memory leak, and bug free throughout the course of engine updates, and can incorporate that into this. I never caught on at the beginning as to if Ubu encapsulated my old or new C# headers for this wrapper, or wrote the core imports from scratch; regardless, we will get things up to date and trucking, I have loads of things I want to bring to Leadwerks that will come quickly and easily via C# (and Lua ). Quote nVidia 530M Intel Core i7 - 2.3Ghz 8GB DDR3 RAM Windows 7 Ultimate (64x)----- Visual Studio 2010 Ultimate Google Chrome Creative Suite 5 FL Studio 10 Office 15 ----- Expert Professional Expert BMX Programmer -----
ZioRed Posted April 19, 2010 Posted April 19, 2010 As already suggested elsewhere, the C# wrapper could be stored in a SVN (closed to commit for whom you want) so that can be easily and deeply supported by the C# community (including me, I code with C# for every kind of work ). Quote ?? FRANCESCO CROCETTI ?? http://skaredcreations.com
ZioRed Posted May 20, 2010 Posted May 20, 2010 New version released: 1.32.3 Quote ?? FRANCESCO CROCETTI ?? http://skaredcreations.com
L B Posted July 10, 2010 Author Posted July 10, 2010 This thread should really get deleted, it's outdated. Josh, if you have no time to moderate the C# forum, please make one of the C# developers a moderator. Quote
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