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Posted

For single animations I simply set a flag and do something along these lines:

 

Pseudo code:

 

If Play_RequiredAnim = 1
  Animate(Entity,Frame,1,0,1)
  Frame = Frame + 0.1 'alter this value to adjust playback speed
     If Frame > Last Frame
        Play_RequiredAnim = 0
     EndIf
EndIf

 

Frame : The start frame of the required anim sequence

Last Frame : The last frame of the required anim sequence

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Posted

Thanks for replies. I thought there might be a built in way of doing single shot anims as in Blitz 3d but I will use the code you suggest.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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