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Posted

I have just downloaded some free anims from psion website. They are a ninja character and a zombie. They have been around for a few years in b3d format and 2 other formats. Has anyone tried them with Le and are there any probs?

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

I have not tried those two, but the Freebeast (a.k.a the "bug" in my demos) works well enough when converted, possibly a little heaavy on polys but no problems converting in UU3D :)

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

Posted

When I scale down the Ninja character in uu3d the skeleton does not scale down. Is this normal or is it best to scale the gmf in code.?

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

are you scaling the scene?

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

Posted

I think if you just scale the selection it wont scale the bones/anim I used scene/scale to 2.00 and had no problems:

 

post-12-12717172749323_thumb.jpg

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

Posted

I loaded ninja into editor and animated it but textures were wrong and so was movement.

idling sequence just looked like a fast jerky movement. Textures were black. Think I forgot the mat file.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

This is the .mat I used for the quick test:

 

nskinbl.mat

 

texture0="abstract::nskinbl.dds"

shader="abstract::mesh_diffuse_bumpmap_skin.vert","abstract::mesh_diffuse.frag"
shadowshader="abstract::mesh_shadow_skin.vert",""

 

And this is the lua script I quickly wrote for the test:

 

--[[
1-14	Walk (normal)
15-30	Stealth Walk
32-44	Punch and swipe sword
45-59	Swipe and spin sword
60-68	Overhead twohanded downswipe
69-72	Up to block position (play backwards to lower sword if you want)
73-83	Forward kick
84-93	Pick up from floor (or down to crouch at frame 87)
94-102	Jump
103-111	Jump without height (for programmer controlled jumps)
112-125	High jump to Sword Kill (Finish em off move??)
126-133	Side Kick
134-145	Spinning Sword attack (might wanna speed this up in game)
146-158	Backflip
159-165	Climb wall
166-173	Death 1 - Fall back onto ground
174-182	Death 2 - Fall forward onto ground
184-205	Idle 1 - Breathe heavily
206-250	Idle 2
251-300	Idle 3
]]

require("scripts/class")

local class=CreateClass(...)

sframe = 1
eframe = 300

function class:CreateObject(model)
       local object=self.super:CreateObject(model)

       function object:Render()
               frame = (AppTime()/80.0) % (eframe-sframe) + sframe
               model:Animate( frame, 1,0, 1 )          
       end

       function object:Free(model)
               self.super:Free()
       end

end

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

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