cassius Posted April 19, 2010 Posted April 19, 2010 I have just downloaded some free anims from psion website. They are a ninja character and a zombie. They have been around for a few years in b3d format and 2 other formats. Has anyone tried them with Le and are there any probs? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
Marleys Ghost Posted April 19, 2010 Posted April 19, 2010 I have not tried those two, but the Freebeast (a.k.a the "bug" in my demos) works well enough when converted, possibly a little heaavy on polys but no problems converting in UU3D Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head"
cassius Posted April 19, 2010 Author Posted April 19, 2010 When I scale down the Ninja character in uu3d the skeleton does not scale down. Is this normal or is it best to scale the gmf in code.? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
Marleys Ghost Posted April 19, 2010 Posted April 19, 2010 are you scaling the scene? Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head"
cassius Posted April 19, 2010 Author Posted April 19, 2010 no just the selection. Will try scene. thanks for help. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
Marleys Ghost Posted April 19, 2010 Posted April 19, 2010 I think if you just scale the selection it wont scale the bones/anim I used scene/scale to 2.00 and had no problems: Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head"
cassius Posted April 19, 2010 Author Posted April 19, 2010 I loaded ninja into editor and animated it but textures were wrong and so was movement. idling sequence just looked like a fast jerky movement. Textures were black. Think I forgot the mat file. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
Marleys Ghost Posted April 20, 2010 Posted April 20, 2010 This is the .mat I used for the quick test: nskinbl.mat texture0="abstract::nskinbl.dds" shader="abstract::mesh_diffuse_bumpmap_skin.vert","abstract::mesh_diffuse.frag" shadowshader="abstract::mesh_shadow_skin.vert","" And this is the lua script I quickly wrote for the test: --[[ 1-14 Walk (normal) 15-30 Stealth Walk 32-44 Punch and swipe sword 45-59 Swipe and spin sword 60-68 Overhead twohanded downswipe 69-72 Up to block position (play backwards to lower sword if you want) 73-83 Forward kick 84-93 Pick up from floor (or down to crouch at frame 87) 94-102 Jump 103-111 Jump without height (for programmer controlled jumps) 112-125 High jump to Sword Kill (Finish em off move??) 126-133 Side Kick 134-145 Spinning Sword attack (might wanna speed this up in game) 146-158 Backflip 159-165 Climb wall 166-173 Death 1 - Fall back onto ground 174-182 Death 2 - Fall forward onto ground 184-205 Idle 1 - Breathe heavily 206-250 Idle 2 251-300 Idle 3 ]] require("scripts/class") local class=CreateClass(...) sframe = 1 eframe = 300 function class:CreateObject(model) local object=self.super:CreateObject(model) function object:Render() frame = (AppTime()/80.0) % (eframe-sframe) + sframe model:Animate( frame, 1,0, 1 ) end function object:Free(model) self.super:Free() end end Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head"
cassius Posted April 20, 2010 Author Posted April 20, 2010 Thanks Marley. Very helpfull. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
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