SpiderPig Posted September 14, 2018 Posted September 14, 2018 I find that sometimes it'd be nice to have multiple actors per entity. There are ways around it but involves a lot of coding. Something like AddActor() and RemoveActor(int index) would be useful. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.