khotan Posted August 29, 2018 Posted August 29, 2018 Is easy to make my own AI Pathfinding in C++ ? Quote
cassius Posted August 29, 2018 Posted August 29, 2018 you can use "follow" and "point " commands to make enemies approach main character, if that's what you mean. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
Slastraf Posted August 30, 2018 Posted August 30, 2018 If I were you, I would start with lua first. It is more beginner-friendly. Quote
SpiderPig Posted August 30, 2018 Posted August 30, 2018 I'll soon be working on my own path finding algorithm C++. What I'm thinking of at the moment is moving an enemy toward the player and checking ahead of it's current direction for AABB collisions to determine if this direction is a good one or not. (At least approximately) I haven't designed it yet, but it shouldn't be too hard to get a basic one in. But it would kinda be advanced stuff if your new to C++. 1 Quote
Thirsty Panther Posted August 30, 2018 Posted August 30, 2018 Try this. https://www.redblobgames.com/pathfinding/a-star/implementation.html#cplusplus 1 Quote
khotan Posted August 30, 2018 Author Posted August 30, 2018 Thank all ! @Thirsty panther : i will try this :) Quote
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