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Posted

you can use "follow" and  "point " commands to make enemies approach main character, if that's what you mean.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

I'll soon be working on my own path finding algorithm C++.  What I'm thinking of at the moment is moving an enemy toward the player and checking ahead of it's current direction for AABB collisions to determine if this direction is a good one or not. (At least approximately)  I haven't designed it yet, but it shouldn't be too hard to get a basic one in.

But it would kinda be advanced stuff if your new to C++.

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