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Posted

Hi. I just have a question about metallic textures and shaders. I have been using substance painter for texturing my models. And so far it has been working out amazing. But I have noticed when I try to import metallic textures into leadwerks there is no gloss. They just show a basic grey colour. I did a little research and discovered it might be to do with the shader of the material I generate.

So what shader am I supposed to use? Because I tested all the default shaders and none work.

Posted

I've not created metal materials before but if not the "diffuse+normal+specular" shader it might be the "diffuse+normal+specular+env" shader, where texture5 is a cube map that the object will reflect, perhaps making it look more like metal.

Posted

Environment probes with a high specular level will add a metallic reflection to your scene.

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