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Importer of FBX models broken into 4.6 Leadwerks


Go to solution Solved by macklebee,

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Posted

think you have to say more on how it broken as the latest had a lot of fixes

so show josh how it broken and give him a sample of the model with the problem to get it fixed

 

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Posted

I tried to import a model, but it doesn't matter, I'm already back in 4.5, the error was that only one pivot was imported and the model was not visible in the model viewer in 4.6

Mars.jpg.89ab63a64eebc1f5ada0ab82b66a1f8c.jpg

 

 

Posted

Please upload an example file and explain the problem better.

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My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Without the file in question, we can only guess at what you are doing wrong. But I am willing to guess that the scale of the model is the problem. So either the model is gigantic or the model is extremely small.

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Posted

 

3 minutes ago, macklebee said:

Without the file in question, we can only guess at what you are doing wrong. But I am willing to guess that the scale of the model is the problem. So either the model is gigantic or the model is extremely small.

 

I want to note that the model is imported correctly in leadwerks 4.5.

Mars.jpg.89ab63a64eebc1f5ada0ab82b66a1f8c.jpg

 

 

Posted

Josh will want a model to help him fix the problem

Asus ROG STRIX B350-F GAMMING

AMD Ryzen 7 1700x

32 gb ddr4

15 TB raid 5 HD

Nvidia EVGA 1060GTX

Win10 64bit

Posted

Dude, you can make videos all day and it does not let us test the model. :D

The big change in between the default and beta branch is the beta branch importer imports the scale correctly. That is likely the cause of what you are seeing, but there is no way for us to tell without the file in question.

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My job is to make tools you love, with the features you want, and performance you can't live without.

  • Solution
Posted

The model is extremely small. Open the model in the Model Editor and click Tools-->Resize. Scale the model up by 1,000% and then save. Do this twice as the Model Editor will only allow you to scale at the maximum of 1,000%. Drag the newly scaled model into the scene.

smalllift.jpg.22397aac54bbc2c18e15bdfd23c25d71.jpg

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Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

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