Yue Posted July 18, 2018 Posted July 18, 2018 The model importer in Leadwerks is broken, I have to go back to 4.5 to import my fbx model correctly. Quote
carlb Posted July 18, 2018 Posted July 18, 2018 think you have to say more on how it broken as the latest had a lot of fixes so show josh how it broken and give him a sample of the model with the problem to get it fixed 1 Quote Asus ROG STRIX B350-F GAMMING AMD Ryzen 7 1700x 32 gb ddr4 15 TB raid 5 HD Nvidia EVGA 1060GTX Win10 64bit
Yue Posted July 18, 2018 Author Posted July 18, 2018 I tried to import a model, but it doesn't matter, I'm already back in 4.5, the error was that only one pivot was imported and the model was not visible in the model viewer in 4.6 Quote
Josh Posted July 19, 2018 Posted July 19, 2018 Please upload an example file and explain the problem better. 1 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Yue Posted July 19, 2018 Author Posted July 19, 2018 I'm going to upgrade back to version 4.6, and make a video and put it here. Quote
macklebee Posted July 19, 2018 Posted July 19, 2018 Without the file in question, we can only guess at what you are doing wrong. But I am willing to guess that the scale of the model is the problem. So either the model is gigantic or the model is extremely small. 1 Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel
Yue Posted July 19, 2018 Author Posted July 19, 2018 3 minutes ago, macklebee said: Without the file in question, we can only guess at what you are doing wrong. But I am willing to guess that the scale of the model is the problem. So either the model is gigantic or the model is extremely small. I want to note that the model is imported correctly in leadwerks 4.5. Quote
Yue Posted July 19, 2018 Author Posted July 19, 2018 I'm going to go down to 4.5 and make a video of importing the same model. Quote
carlb Posted July 19, 2018 Posted July 19, 2018 Josh will want a model to help him fix the problem Quote Asus ROG STRIX B350-F GAMMING AMD Ryzen 7 1700x 32 gb ddr4 15 TB raid 5 HD Nvidia EVGA 1060GTX Win10 64bit
Josh Posted July 19, 2018 Posted July 19, 2018 Dude, you can make videos all day and it does not let us test the model. The big change in between the default and beta branch is the beta branch importer imports the scale correctly. That is likely the cause of what you are seeing, but there is no way for us to tell without the file in question. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Yue Posted July 19, 2018 Author Posted July 19, 2018 Okay, here's the model in question. Chassis.fbx Quote
Yue Posted July 19, 2018 Author Posted July 19, 2018 Upgrade to version 4.6, the same model scales it from 1 to 0.1 in all its respective axes, however it still does not work. Quote
Solution macklebee Posted July 20, 2018 Solution Posted July 20, 2018 The model is extremely small. Open the model in the Model Editor and click Tools-->Resize. Scale the model up by 1,000% and then save. Do this twice as the Model Editor will only allow you to scale at the maximum of 1,000%. Drag the newly scaled model into the scene. 1 1 Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel
Yue Posted July 25, 2018 Author Posted July 25, 2018 "Error: Failed to load model "C:/Users/Yue/Documents/Leadwerks/Projects/Montacargas/Modelos/caja.mdl" Message Debug info. Model Box. caja.fbx Quote
macklebee Posted July 25, 2018 Posted July 25, 2018 Converted to mdl and loaded fine for me. Even looks like a nice box once I added a material and fixed the normals. 1 Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel
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