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Posted

Can the gravity direction be changed on a per object basis rather than per world?  I'd like to change the direction for the character controller.  Would it be possible to turn off the world gravity and add forces to the controller object, or will this mess things up? ?

Posted

This is probably more a question for Josh, but does anyone know how to use the CharacterController class by itself and not by using SetCollisionType() on an entity?

I'm trying to create a controller and update forces on it myself, like so;

//Create
auto b = Model::Box();
auto cont = CharacterController::Create(b);

//Update
cont->addForce(-1.0f,0.0f,0.0f);

 

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