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Activate Bloom?


Go to solution Solved by Yue,

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Posted

My concern is, as I activate a Bloom effect in my scene. I tell them that I add a shader to the scene and in the editor you see the effect, however when I run the application, it is not possible to visualize that effect. 

Any suggestions?

Mars.jpg.89ab63a64eebc1f5ada0ab82b66a1f8c.jpg

 

 

Posted

It depends on how/when the camera is created. How and where do you do this?

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

That isn't creating a camera, that is adding a post-processing effect to the editor. Where does the camera come from?

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My job is to make tools you love, with the features you want, and performance you can't live without.

Posted
3 hours ago, Yue said:

Ok, no problem. :)
image.png.236066cb6e80cf2ccfcb888132847572.png
 

So it is working now?

  • Upvote 1

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

That was a headbutt thinking about why it didn't work. You could see them in the editor, but nothing happened when they were running. I think there is an option to enable or disable scripted effects to use options in a setup menu. 

Mars.jpg.89ab63a64eebc1f5ada0ab82b66a1f8c.jpg

 

 

Posted

I personally hate the whole concept of a scene having post processing effects attached to it at all. This should in your game settings.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

I agree that the user should ultimately decide on what shaders, if any, he wants to use.  But I do like that the editor can visualize this for you so you don't have to keep changing lines in Visual Studio and recompile over and over until you get what you want.

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