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Posted

You can make smoke in the editor using particles. I made smoke and fire by just playing around with property values. It came right in the end.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

You can also literally draw out anything you want with animated sprites.  That's how many of the effects in popular games are done (like hit, magic, etc.).  For example, a guy here talks about how he did effects for League of Legends: 

 

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Posted

Yes, the reason it looks good the particles are using an animation of smoke spreading. We support this, but you need to come up with the artwork.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

thats a good video .. but how can i control the pictures in a sprite sheet? the spritesheet shader like the "firepit" shader from shadmar starts random in the individual pictures of a sprite sheets. In the case of fire this is not a problem, with explosions or with Gun Effects it should begin however with the first picture. I have such a spritesheet (muzzleflash .. a bullet and smokes but it does not start on the first picture. And creating an effect with maybe 20 seperatly bictures is a bit exhausting (I hope you understand my english :) )

Posted

Does the firepit really start random (I don't know)?  If it does, it seems like that could be changed in the shader code.  Beyond that, there is probably a program or two out there that helps with animating things like this and batch exporting individual frames for you.  I believe you can also copy pixels from one texture to another so you can also separate a sprite sheet into multiple textures that way.

Posted

mhm or the problem is because we create the sprite and hide it .. so the material on the sprite is set and run the spritesheet pictures in the backround .. if i now show the sprite and at this moment the 4th picture is displayed, then it looks bad

Posted

@burgelkat you should make the particle start off small and grow, and the fade-in takes too long. That might be your animation or it might be your alpha curve.

My job is to make tools you love, with the features you want, and performance you can't live without.

  • 1 month later...

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