Rick Posted February 25, 2018 Posted February 25, 2018 Is there a shader that allows you to have a mask texture? Not a diffuse that has alpha but a separate texture from the diffuse that is b&w that shows where the alpha should be? Quote
tjheldna Posted February 25, 2018 Posted February 25, 2018 Look at the campfire texture in urWorld Project. It uses a b/w mask texture to define the ember glow areas. It's not exactly what your after but it's close and you may be able to rework it. 1 Quote
macklebee Posted February 25, 2018 Posted February 25, 2018 There have been several shaders that use masks (in various capacities) - found within 5 minutes of searching for the keyword "mask". I also remember shadmar having several posts in the past where he was using masks for 2D effects as well. 1 Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel
GorzenDev Posted March 15, 2018 Posted March 15, 2018 this could easily be achieved by adding 3 lines of code to any diffuse shader you can find in LE. for shadows you add the same lines of code in any shadow shader. //In the Fragment stage of the shader add to //Uniforms //You can use any texture slot you like //I used 4 since 1 till 3 are diffuse,normal,specular uniform sampler2D texture4;//Black and White map //In the void main(void) method add somewhere at the top vec4 alphamask = texture(texture4,ex_texcoords0); //Check for pure black color and discard if (alphamask.r == 0.0 && alphamask.g == 0.0 && alphamask.b == 0.0) discard; NOTE: make sure the Vertex stage of the shader passes ex_texcoords0 to the Fragment stage but any diffuse+alphamask shader does this. 1 Quote
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