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Posted

It looks like closest layer moves when camera is rotated, IDK how to explain. 

Is it something wrong with my textures or some settings? 

 

 

 

I am not silly. My english is just not really great. T_T

But I'm learning! :D

Posted

Nope. I tried to inverse them, it didn't help. 

I've found out that left-right camera movement doesn't make texture move itself, while up-down does. 

I am not silly. My english is just not really great. T_T

But I'm learning! :D

Posted

Here is a video with parameters of material and normal map. 

I am also showing another rock-brick texture that uses parallax too, and I guess it's working, but not on those orange bricks. 

 

I am not silly. My english is just not really great. T_T

But I'm learning! :D

Posted

Ok.

So from what I can see ( my eyes aren't as good as they use to be) you are using your normal texture for your displacement and specular textures. Go back to Textures dot com and download the displacement and OA textures for your bricks and put them in instead.

Posted

I am using HeightMap for specular and displacement, not NormalMap. So I just should add Ambient Occlusion for specular?

I am not silly. My english is just not really great. T_T

But I'm learning! :D

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