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Posted

Dear gurus,
i'am wondering about one thing. If i create an Entity chain (i mean lots of entities parented to each other) and transform them random way (rotate, translate, scale localy), and i modify the local rotation of the first one.. Than i query the global rotation of the last entity in the chain. How is the chain entities global rotation is calculated? Only rotations are effected? I wonder what things have to recalculate. Im intrested in preformance. Shoud i avoid reading and writing global rotation?

Ty

Posted

When you move or rotate an entity all of its sub-hierarchy (child entities) will have their global 4x4 matrix recalculated.

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