coller blade Posted February 9, 2018 Posted February 9, 2018 Dear gurus, i'am wondering about one thing. If i create an Entity chain (i mean lots of entities parented to each other) and transform them random way (rotate, translate, scale localy), and i modify the local rotation of the first one.. Than i query the global rotation of the last entity in the chain. How is the chain entities global rotation is calculated? Only rotations are effected? I wonder what things have to recalculate. Im intrested in preformance. Shoud i avoid reading and writing global rotation? Ty Quote
Josh Posted February 12, 2018 Posted February 12, 2018 When you move or rotate an entity all of its sub-hierarchy (child entities) will have their global 4x4 matrix recalculated. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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