cassius Posted February 9, 2018 Posted February 9, 2018 Why not just batch generate mat files and normal maps in the editor? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
GorzenDev Posted February 10, 2018 Posted February 10, 2018 try embedding the materials into your fbx during export. Quote
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