reepblue Posted February 4, 2018 Posted February 4, 2018 Hey all, I'm playing with VR and I wanted to create something you'd find in Robo Recall in which the player can change the direction they want to face after a teleport. I did the becon rotating and it was all ready to go until I found out that no matter If I rotated the camera or player, OpenVR took priority on what was north south east and west. Is there a way to do this in lua and/or C++? I have a Oculus Rift with very limited play space so I wanted to have this feature for playing around. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon!
Josh Posted February 5, 2018 Posted February 5, 2018 I think an additional offset rotation would be a good idea. Right now we can’t do that. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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