cassius Posted January 30, 2018 Posted January 30, 2018 When I set fog mode to true in editor the effect does not show up in game.. Is this intended? Using c++. Do I have to code it? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
Josh Posted January 30, 2018 Posted January 30, 2018 It depends on when and how your camera is created. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
cassius Posted January 31, 2018 Author Posted January 31, 2018 camera is created in code. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
Roland Posted January 31, 2018 Posted January 31, 2018 auto cam = Camera::Create(); cam->SetFOV(60.0f); cam->SetZoom(1); cam->SetRange(0.1f, 500.0f); cam->SetFogColor(0.7f, 0.7f, 0.7f, 1.0f); cam->SetFogAngle(5.0f, 20.0f); cam->SetFogMode(true); cam->SetFogRange(2.0f, 30.0f); Quote Roland Strålberg Website: https://rstralberg.com
cassius Posted January 31, 2018 Author Posted January 31, 2018 Thanks Roland You have made an old man happy.... ( in the fog) 1 Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
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