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Posted

My game has really low frame rates. Between 14 and 24 fps.

I profiled my game today and the GPU utilization and CPU utilization are super small.

https://imgur.com/a/IOxg4

 

This makes me think the bottlekneck is either memory bandwidth or PCI Express bus restrictions.

Any ideas on how I can resolve these performance problems?

 

Thanks,
Marty

Posted

My hardware:
CPU: AMD Ryzen 7 1700X

GPU: Nvidia 980 TI.

I modified by build process to optimize the build for speed and removed debugging information, and this doubles the FPS to 30-45. But considering my GPU I would expect a much higher FPS. My screen resolution is 95% of 1080p.

Dropping my resolution doesn't help with framerate as well.

Polygon count: 500k

Shadow polygon count: 420k

Batches: 520

 

Posted

Ok, your hardware pretty lit.

so your running a big map? Or do you have a model with extreme polycount... 

Are you running fine on a blank map?

I dont know much about the engine btw

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